Beach Bocce Rules
How to Play Beach Bocce
Beach Bocce Rules: It’s extremely simple! As with horseshoes, there’s a target, and you have to get as close to it as possible. What makes it so unpredictable and entertaining is that you can be winning for most of the game, and still lose suddenly at the end, or vice versa. Nothing is decided until the last player plays the very last ball. If they move the aim ball or kicks an opponent ball out of the way, the layout of the balls (and your score) will change dramatically.
You should read about The Rules, but they’re really not required to have fun.
Beach Putt Rules
Beach Putt Setup:
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Mark your spot with the bottom of the cup.
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Use the included sand scoop to dig out a hole for your putting cup.
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Place putting cup in the sand flush with top of hole. Fill in any gaps between cup and hole and pack with extra sand to create a tight fit.
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Push on the Beach Putt ring around the top of cup. (make sure the top of the cup is not higher than the ring)
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Put your flag in the middle of the cup (push from the bottom of the pole far enough so it is tight in the sand) and your ready to play! (for windy days, you can adjust the height of the pole by taking the flag of the top piece and putting on the middle piece instead)
Classic Beach Putt Setup Video: Click Here
Bottle Bash Rules
Bottle Bash: Getting Started
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Find a flat surface and place both poles at a distance of 20, 30, or 40 feet apart depending on skill level and age.
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Place the bottles on top of the poles.
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Two teams of two
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Each team chooses a pole to defend and stand behind. Team members will stand behind the same pole.
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Players must stay behind their designated pole both while throwing and catching.
Object of the game:
Throw the disc at your opponents’ bottle and/or pole to score points. The
defending team tries to catch the disc and bottle before they hit the ground.
Bucketball Rules
BucketBall™ Court: A regulation sized BucketBall™ court will require an area of 8 feet wide by 40 feet long. The minimum vertical clearance required is 12 feet.
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​BucketBall™ Court Layout:
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Teams: Teams consist of 1-2 players. Teammates play on the same side of the court.
Foul Line: The foul line is an imaginary line behind each set of buckets.
Tossing Zone: The tossing zone is the area behind each set of buckets where each team can toss their BucketBall™ game balls.

Cornhole Rules
Objective:
Be the first team to reach (or exceed) a score of 21 points at the end of an inning of play.
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Cornhole board distance:
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The cornhole boards are placed 27 feet apart from front edge to front edge.
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Kids, seniors, or physically impaired adults may want to move the board closer together, at 12-15 feet.
Cornhole Rules:
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Cornhole is played with two teams, each consisting of one player (singles) or two players (doubles).
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Players pitch their bags in an underhand motion from the pitcher's box next to each side of the board.
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Players alternate turns tossing their cornhole bags toward the opposite board.
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After each team has pitched four bags, players take score, and resume pitching to the opposite board.
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The team who scored points in the previous inning goes first in the next inning. If it was tied, the team who went first in the last inning gets to go first again.
Giant Jenga Rules
How To Set Up Your Jenga® GIANT™ Game
Place three blocks next to each other on a flat surface with the wide side facing up. Then place three more blocks perpendicular to the first level. Continue building more stories, each one perpendicular to the one below and above it. By completing these steps, you will have an 18-story tower using all 54 blocks. An expert can build a tower 44 stories tall or higher!
Horseshoes Rules
What is Horseshoes?
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Horseshoes is a lawn game played between two people (or two teams of two people) using four horseshoes and two throwing targets (stakes) set in a lawn or sandbox area.
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The game is played by the players alternating turns tossing horseshoes at stakes in the ground, which are traditionally placed 40 feet (12 m) apart.
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The Court
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Stakes are placed 40 feet apart.
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Stakes should extend 14 to 15 inches above the surface.
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Stakes may be inclined toward each other, but not more than a 3 inch lean.
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Stakes should be a minimum of 21 inches from the front and back of the court.
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Courts are 31 to 36 inches wide and 43 to 72 inches deep.
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A foul line is marked 3 feet in front of each stake. Thus, the resulting throwing distance (foul line to opposite stake) is 37 feet. For youth, elderly, or beginners, the foul line can be 27 feet from the opposite stake.
Kan Jam Rules
Set-up:
Set up your Kans opposite from one another. (50 feet apart for recreational and competitive play)
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Choose Teams:
2 teams. Each team member stands behind the kans on opposite sides of the field.
Alternate Throwing and Deflecting
Partners alternate between throwing and deflecting.
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Equal Number of Turns:
Teams must complete the same number of turns before the game is over, except when an “instant win” occurs. Choosing to throw last is considered to be an advantage.
Winning the Game:
Be the first team to score exactly 21 or hit the “instant win” slot!
Breaking a Tie:
The winner is decided in an overtime round. Each team competes one round and the team with the most points wins. Overtime rounds continue until the tie is broken.
Ladder Ball Rules
Playing the Game:
Ladder Ball is played with 2 or more players or teams. Each player has 3 golf ball bolas. A bola is 2 golf balls attached by a nylon rope. The object of the game is to wrap your bolas around the steps of the ladder.
The ladder consists of 3 steps, a top, middle and a bottom step.
Prior to game play a line must be set 5 paces from the ladder. This is the called the toss line. The official toss line is 15 feet away but most players measure 5 paces from the game ladder to set the toss line. This
allows for a closer toss line for children’s games.
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Ladder Ball is played in rounds, each round consists of all players tossing 3 bolas. A coin toss is used to decide which player or team will toss first. The first player must toss all 3 bolas before the next player is able to toss his or her bolas. Bolas can be tossed in anyway the player chooses, as long as they are tossed individually and can be bounced off the ground. The winner of the round earns the first toss in the next round.
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Games are played to an exact point total of 21!
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In order to win, a player must be the only one to score exactly 21 points after the completion of a round.
If a player goes over the exact point total, that players points for that round do not count.
For example: A player with 18 points needs 3 points to get the exact score of 21 in order to win. If that player
has 5 points hanging on the ladder after all the players have tossed all strands, none of those points count
and the player will enter the next round with 18 points again needing 3 points to win.
In the case of a tie, the players that tie will play as many overtime rounds as needed until one player ends a
complete round 2 points ahead of the other player. The 2 point rule only applies in overtime rounds. During
regular play any player can win as long as that player is the only one to score an exact total of 21 points at
the end of that round no matter how many points the other players have.
Paddle Ball Rules
**Volley is defined by beach paddle as the flight of the ball before it hits the ground**
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Circle Game Rules (2 players or more):
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The game is played with only two or more players.
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Each player has their own paddle.
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The game uses one ball.
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Players stand in a circle. The object is for players to maintain a volley themselves a number of times before passing the ball to the other player using paddles. The game begins with one player maintaining a volley of two bounces before he or she passes the ball to the other player. The next player with the ball maintains the same number of bounces plus one in his or her volley before passing it on. If a player lets the ball hit the sand or water, that player loses a point. The game is restarted with the player that lost a point maintaining a volley of only two bounces per volley. Once a player has lost five points, that player is eliminated permanently from the game.
A team is eliminated when there is only one player remaining. When there is only one team remaining, that team scores one point. At the end of the round all players rejoin the game. When one team gets to a score of five points, that team is the winner of the game.
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2 Paddle Circle Game Rules (3 players or more):
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The game is played with three or more players.
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Only two paddles are used no matter how many players there are.
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The game uses one ball.
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Players stand in a circle. The object is for players to maintain a volley themselves a number of times before passing the ball to the other player using paddles. The game begins with one player maintaining a volley of two bounces before he or she passes the ball to the other player that has a paddle. The player that passed the ball must hand his or her paddle to a different player without a paddle. The next player with the ball maintains the same number of bounces plus one in his or her volley before passing it on. If a player lets the ball hit the sand or water, that player loses a point. If a player passing the ball fails to pass the ball to the other paddle the passing player loses a point. The game is restarted with the player that lost a point maintaining a volley of only two bounces per volley. Once a player has lost five points, that player is eliminated permanently from the game.
Pickleball Rules
Basic Rules
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Pickleball is played either as doubles (two players per team) or singles; doubles is most common
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The same size playing area and rules are used for both singles and doubles
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The Serve
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The server’s arm must be moving in an upward arc when the ball is struck.
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Paddle contact with the ball must not be made above the waist level.
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The head of the paddle must not be above the highest part of the wrist at contact.
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A ‘drop serve’ is also permitted in which case none of the elements above apply.
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At the time the ball is struck, the server’s feet may not touch the court or outside the imaginary extension of the sideline or centerline and at least one foot must be behind the baseline on the playing surface or the ground behind the baseline.
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The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.
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Only one serve attempt is allowed per server.
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Serving Sequence
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Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).
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The first serve of each side-out is made from the right/even court.
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If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.
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As subsequent points are scored, the server continues switching back and forth until a fault is committed, and the first server loses the serve.
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When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).
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The second server continues serving until his team commits a fault and loses the serve to the opposing team.
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Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.
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In singles the server serves from the right/even court when his or her score is even and from the left/odd when the score is odd.
*At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.
Ping Pong Rules
Find someone to play with:
You probably want to begin by playing someone who is at about your skill level or a little better, and preferably someone who isn’t aggressively competitive. This way, you can have fun learning how to play. You can play one-on-one, or you can play with two teams of two, which is known as doubles. And you want someone who has regulation ping pong balls, paddles, and a table if you don’t have access to any!
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If your hand-eye coordination is more on par with a three-legged, blind dog, you might want to start practicing against a wall and getting familiar with how the ball and paddle work together. It’s best on a table against the wall, for the record.
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You want to play or practice with celluloid or plastic balls that are orange or white and 40 mm in size. The table should be 2.74 meters (9.0 ft) long, 1.525 meters (5.0 ft) wide, and 0.76 meters (2.5 ft) high. Ping pong paddles don’t have a regulation size, actually. Small paddles are hard to use successfully and bigger paddles weigh too much and are cumbersome. But they must be made of wood and rubber and competition paddles must have two colors (red and black).
Decide who serves first:
According to the official International Table Tennis Federation (ITTF) rules, the right to choose whether to serve first is determined “by lot” (i.e. flipping a coin or drawing straws, etc.), with the winner choosing either whether to serve first or which side he or she wants. If the winner chooses whether to serve or to receive, the opposing player or team gets to choose which side of the table they will play on, and vice versa.
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In most recreational ping-pong games, however, the first person to serve is determined by a player standing behind the table and putting the ball in their left or right hand. Then, they ask the opponent to guess which hand the ball is in and if they are correct, then they get to serve first and vice versa.
Spikeball Rules
Before Play:
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The tension of the net should be consistent throughout. A ball dropped from 3 feet above the net should bounce up approximately 12-18 in
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Starting out? Get that net nice and bouncy to make rallies easier!
During Play:
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Roundnet is played using rally scoring; points can be won by the serving or receiving team.
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Games are typically played to 11, 15 or 21. In tournament play, the tournament director specifies the winning score.
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Games must be won by two points unless otherwise agreed upon or specified.
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The rally ends and a point is awarded when:
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The ball contacts the ground or otherwise isn't returned onto the net within 3 touches
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The ball is hit directly into the rim at any time, unless it's the first serve
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The ball bounces and falls back onto the net or rim
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The ball clearly rolls across the net
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Some key Spikeball terms:
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Pocket = when the ball hits that weird spot in between the net and rim and deviates. Pockets are not allowed on serves, but are allowed during rallies
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Rim = the bar around the outside of the net. If the ball hits the rim at any point in a game, it's a fault
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Roll-up = when the ball hits a pocket then rolls up over the rim. This is legal.
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Soft-touch = if the ball is travelling in an upwards trajectory off the net when it hits a player, that player can choose to touch the ball again. His/her partner must then play the ball on to the net.
TidalBall Rules
How to Play:
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In the hole, 3 points - In the trench, 1 point.
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Four players, split into two teams.
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Teammates on opposing sides, alternate tosses like horseshoes or cornhole.
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Classic cancel out / net scoring.
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For more detailed rules, watch the video, or just make them up as you go!
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